Anyone should be able to easily punish it, but they shouldn't be able to get a top heavy after rolling away and putting themselves OOS. Makes avoiding bashes and quickly catching a roll a tiny bit easier to input.Īdd a dodge attack or unique bash counter. Sprinting heavy as a forward dodge heavy to catch rollsĪbility to dodge cancel from charging a heavy. This makes match ups polarizing and it's almost always not fun for one of the players involved. On the other hand, his hyper armor and various moves make him great in team fights and ganks, he has great feats, his hyper armor lights completely negate frame advantage by trading, and while some heroes can option select him to death, others have literally no way of avoiding his super easy to access, high damage 50/50. It's way too easy to roll away from him in a duel, and he has no answer to offensive bashes or bash interrupts. Some parts of his kit are too strong and others are too weak, making him feel really unbalanced.
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